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technology

Recording:

Ambisonic (1st & higher order) • Binaural • Quad Binaural

Audio Post-Production:

Facebook360 Spatial Workstation • Dolby: Atmos VR • Fraunhoffer Cingo Composer • Blue Ripple

Oculus Audio SDK • French Dip

Delivery:

Linear/Cinematic • Volumetric • Game Engine-based (Unity, Unreal, FMod, Wwise) • Room-scale

Platforms:

iOS/Android • Oculus DK2/CV1, HTC Vive • GearVR • Facebook360 • Youtube 360

Playstation VR • Google Cardboard