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technology


Recording:

Ambisonic (1st & higher order) • Binaural • Quad Binaural • Traditional Mono, Stereo, 5.1 surround


Audio Post-Production:

Facebook360 Spatial Workstation • Dolby: Atmos VR • GAudio •Fraunhoffer Cingo Composer • Blue Ripple

Oculus Audio SDK • SteamVR • French Dip


Delivery:

Linear/Cinematic • Game Engine/Interactive (Unity, Unreal, FMod, Wwise) • Room-Scale • Volumetric Live Action


Platforms:

Oculus Rift, HTC Vive • GearVR • PlaystationVR • Daydream

Facebook360 • Youtube360 • Google Cardboard