Recording:

Ambisonic (1st & higher order)

Binaural

Audio Post-Production

Facebook360 / 3Dception

Dolby: Atmos VR

Fraunhoffer Cingo Composer

Oculus Audio SDK

French Dip

Delivery:

Linear/Cinematic

Game Engine-based (Unity, Unreal, FMod, Wwise)

iOS/Android

Oculus DK2/CV1, HTC Vive

GearVR

Youtube 360

Google Cardboard